GOLDEN PATH

A game that trains the robots that will build on the Moon.

Players run excavators on real NASA terrain of the Moon and Mars, in the browser. Every session is recorded as robot training data: what the machine observed, paired with exactly what the human did.

An excavator digging a marked trench on the lunar south pole under a low sun, with the recording HUD and robot camera inset
Keyboard: W/S drive · A/D steer · R/F boom · Q/E bucket · Esc ends the shift. Gamepad works too.Desktop browser recommended · ~10 MB download

How it works

Robots learn manipulation from demonstrations, and there are almost no demonstrations of digging on the Moon. A game can collect them at scale before any hardware launches. See the full loop, and what works today →

01 / PLAY

Play

Drive an excavator under lunar gravity and do a real job with a measurable goal, like digging a trench to depth along a surveyed line. It's quick to learn and has clear success criteria.

02 / DATA

Data

Ten times a second the game logs the machine's pose, velocity, arm and bucket state, load, the terrain around it, task progress, and the player's exact inputs. It also saves robot-camera frames. One shift gives hundreds of labeled frames.

03 / ROBOTS

Robots

Observation→action pairs are the raw material for imitation learning. Many players add up to a large library of excavation demonstrations, which can be used to train and evaluate autonomy for lunar construction machines.

Grounded in real data

The terrain is cut from NASA stereo elevation models, and gravity, signal delay, polar lighting and the strength of the regolith use published values: digging takes real force, and lunar traction is scarce. Every session file records its sources. We are just as explicit about what is still approximated. See simulation fidelity →

2 m LROC DTMConnecting Ridge, lunar south pole (Artemis III candidate region)
1 m HiRISE DTMJezero Crater, at Perseverance's landing site
2.6 s · 25 minRound-trip signal delay, Moon and Mars, as teleop or supervised autonomy
Sun 3° upGrazing south-pole light, long shadows, near-black shade

Inside a session

The left frame is what the player sees. The inset is what the robot sees, and that's what gets recorded. At the end of a shift you can download the whole session as JSON Lines.

Excavator on Mars in Jezero Crater with a full bucket; robot camera shows the trench between the boom arms
Mars, Jezero Crater: bucket full, robot cam looking down the cut
Excavator beside a dug trench and a spoil pile on the lunar south pole, lit by a low sun
Lunar south pole, sun 3° up: trench at 82%, spoil pile beside it

One frame of training data

A real step record from a session, shortened. The full schema is in the repo.

// goldenpath_session_<id>.jsonl: one line per 100 ms
{"t": 13.9, "step": 138,
 "pose": {"pos": [0.006, -0.078, 5.673], "quat_xyzw": [-0.0328, 0.0012, -0.0077, 0.9994]},
 "vel": {"lin": [-0.003, 0.024, -0.998], "yaw_rate": -0.001, "forward_speed": 1.0},
 "arm": {"boom": -0.41, "bucket": 0.01, "bucket_edge": [-0.013, -0.815, 1.305]},
 "load_m3": 1.359, "digging": true, "dumping": false,
 "action": {"throttle": 1.0, "steer": 0.0, "arm": -1.0, "bucket": 0.0},
 "task": {"progress": 0.3529, "complete": false},
 "terrain_patch": [-0.01, -0.014, -0.02, ... 121 heights, 11×11 at 0.5 m],
 "camera_jpg_b64": "/9j/4AAQ...  (192×108 robot cam, every 5th step)"}